Commit 79b98df1 by 徐利超

Initial Commit

parents
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//
// AppDelegate.h
// MutiFaceDemo
//
// Created by Xu Lichao on 2020/1/21.
// Copyright © 2020 Yuwei. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@end
//
// AppDelegate.m
// MutiFaceDemo
//
// Created by Xu Lichao on 2020/1/21.
// Copyright © 2020 Yuwei. All rights reserved.
//
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
return YES;
}
#pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
@end
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//
// SceneDelegate.h
// MutiFaceDemo
//
// Created by Xu Lichao on 2020/1/21.
// Copyright © 2020 Yuwei. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
@property (strong, nonatomic) UIWindow * window;
@end
#import "SceneDelegate.h"
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end
//
// ViewController.h
// MutiFaceDemo
//
// Created by Xu Lichao on 2020/1/21.
// Copyright © 2020 Yuwei. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@end
//
// ViewController.m
// MutiFaceDemo
//
// Created by Xu Lichao on 2020/1/21.
// Copyright © 2020 Yuwei. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
@end
//
// main.m
// MutiFaceDemo
//
// Created by Xu Lichao on 2020/1/21.
// Copyright © 2020 Yuwei. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
NSString * appDelegateClassName;
@autoreleasepool {
// Setup code that might create autoreleased objects goes here.
appDelegateClassName = NSStringFromClass([AppDelegate class]);
}
return UIApplicationMain(argc, argv, nil, appDelegateClassName);
}
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<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<string>6.0</string>
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<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
//
// MutiFaceDemoTests.m
// MutiFaceDemoTests
//
// Created by Xu Lichao on 2020/1/21.
// Copyright © 2020 Yuwei. All rights reserved.
//
#import <XCTest/XCTest.h>
@interface MutiFaceDemoTests : XCTestCase
@end
@implementation MutiFaceDemoTests
- (void)setUp {
// Put setup code here. This method is called before the invocation of each test method in the class.
}
- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
- (void)testExample {
// This is an example of a functional test case.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
- (void)testPerformanceExample {
// This is an example of a performance test case.
[self measureBlock:^{
// Put the code you want to measure the time of here.
}];
}
@end
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
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<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
//
// MutiFaceDemoUITests.m
// MutiFaceDemoUITests
//
// Created by Xu Lichao on 2020/1/21.
// Copyright © 2020 Yuwei. All rights reserved.
//
#import <XCTest/XCTest.h>
@interface MutiFaceDemoUITests : XCTestCase
@end
@implementation MutiFaceDemoUITests
- (void)setUp {
// Put setup code here. This method is called before the invocation of each test method in the class.
// In UI tests it is usually best to stop immediately when a failure occurs.
self.continueAfterFailure = NO;
// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
}
- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
- (void)testExample {
// UI tests must launch the application that they test.
XCUIApplication *app = [[XCUIApplication alloc] init];
[app launch];
// Use recording to get started writing UI tests.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
- (void)testLaunchPerformance {
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
// This measures how long it takes to launch your application.
[self measureWithMetrics:@[XCTOSSignpostMetric.applicationLaunchMetric] block:^{
[[[XCUIApplication alloc] init] launch];
}];
}
}
@end
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